In Moduverse, Character Modules can choose to have no visual representation and instead rely on a separate Avatar Module.
An Avatar Module contains a spawnable Blueprint Class based directly on the Actor class and implementing the Avatar Interface provided by the Moduverse SDK.
This Actor is spawned alongside the player’s Character to visually represent them in the world.
An Avatar Module is a self-contained unit, including all content required to spawn its Avatar Actor in a level. This may include, but is not limited to:
The primary asset of an Avatar Module is its Actor-based Blueprint Class, which defines the blueprint that will be instanced or spawned whenever the module is used to represent a player.
This feature is currently marked as Work-in-Progress and will be available very soon.