In Moduverse, playable Characters or Pawns can be packaged, distributed, and used each individually as a Character Module.
A Character Module only contains a single possessable Blueprint Class based on Pawn or Character.
The purpose of a Character Module is to be loaded by a GameMode Module instead of having a fixed set of playable Characters.
A Character Module is a self-contained unit that includes all content required for a player to interact with the environment as a possessable Actor (Pawn or Character).
This includes, but is not limited to:
The primary content asset of a Character Module is its Pawn-/Character-based Blueprint Class asset, which defines the playable character and serves as the module’s entry point.
This feature is currently marked as Work-in-Progress and will be available very soon.