In Moduverse, every playable GameMode is packaged, distributed, and launched as a GameMode Module.
A GameMode Module is a self-contained unit that encapsulates the rules and mechanics for a particular game mode, but it does not constitute a complete game on its own.
This includes, but is not limited to:
The primary content asset of a GameMode Module is its GameMode Blueprint Class asset, which defines the playable type of Game and serves as the module’s entry point.
A GameMode Module can contain its own Pawn- or Character-based Blueprint Classes assigned to each Player, but it can also make use of Character Modules to do that!
This feature is currently marked as Work-in-Progress and will be available very soon.