In Moduverse, individual Actors, Objects, Vehicles, Weapons, Enemies, or other Entities can be packaged, distributed, and used in Scenarios as Spawnable Modules.
A Spawnable Module contains a single spawnable Blueprint Class, which is either based directly on an Actor or on any class derived from Actor. Its purpose is to be loaded by a Scenario to populate scenes and provide logical elements to levels that were not previously aware of these Actors.
A Spawnable Module is a self-contained unit, including all content required to spawn its Actor in a level. This may include, but is not limited to:
The primary asset of a Spawnable Module is the Actor-based Blueprint Class, which defines the blueprint that will be instanced or spawned when the module is used in a Scenario.
This feature is currently marked as Work-in-Progress and will be available very soon.